Jun 182014
 

From the STO Dev Blog:

“The new raw materials still fall into three categories: gasesmetals, and particles. These come in different qualities, much like other items, so you might have a Common Metal material, or a Rare Gas material. Particles don’t come in a Common quality, but other than that, you can find Common, Uncommon, Rare, or Very Rare materials.”

you can earn Very Rare materials by participating in queued events, and you can purchase R&D packs from the C-Store, which will give you an assortment of materials. As always, though, everything you need can be found by playing the game.”

The old anomalies won’t just disappear – you can exchange your old anomalies for new R&D materials. If you have some heavy stacks of anomalies in your bank, this means that your new materials will take up less space and you’ll get a head start on the new R&D system!”

Jun 162014
 

From the STO Dev Blog :

In this release, the STO dev team has completely reworked every element of crafting in the game.  We started by looking at how crafting materials are acquired.  While you will still be able to harvest in missions, we are introducing more ways to earn valuable materials.  We moved on through the whole process of crafting, introducing multiple schools for captains to level up in, a new user interface, and even new abilities for crafted gear that are not found in dropped loot.  Since duty officers play a part in this new crafting  system, we also took the time to give a facelift to duty officer user interface.”